//==============================================================================
// Alliance King_Anim.txt
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle sfx a impact dust medum
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define mortalDeath
{
   set hotspot
   {
      version
      {
         Visual Hero G Ajax_deathA
      }
   }
}

//==============================================================================
define sword
{
	SetSelector	
	{
		VariationLogic
		set hotspot
		{
			version
      			{
            Visual alliancekinghammer
			}
		}
	}
}

//==============================================================================
define helmet
{
	SetSelector	
	{
		VariationLogic
		set hotspot
		{
			version
      			{
            Visual alliancekinghelm
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual allianceking_bored
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
length 2.5
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual allianceking_idle
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
length 2.5
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual allianceking_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
length 1.0
				}
			}
		}
	}
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual allianceking_gore
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.45 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand sword hotspot
				Connect topofhead helmet hotspot
				Connect attachpoint shockwave hotspot
length 1.5
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual allianceking_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.52 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
length 1.0
         }
			version
         {
				Visual allianceking_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.52 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
length 1.0
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual allianceking_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
length 2.5
				}
			}
		}
	}
}
//==============================================================================
anim recover
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual allianceking_recover
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
length 4.5
				}
			}
		}
	}
}